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1. Graphics Programming
- CPU / GPU Hardware architecture¿Í Graphics-APIs (DX/Vulkan/Metal/AGC)¿¡ ´ëÇÑ ÀÌÇØ¸¦ ¹ÙÅÁÀ¸·Î UE5ÀÇ RHI¸¦ Ȱ¿ëÇÏ¿© ·»´õ¸µ ÇÇó °³¹ß ¹× ÃÖÀûȸ¦ ÁøÇàÇÕ´Ï´Ù.
2. Engine Customizing & Optimizing
- ÇÁ·ÎÁ§Æ®¿¡ ÀûÇÕÇϵµ·Ï °ÔÀÓ¿£ÁøÀ» ¼öÁ¤, º¸¿ÏÇϰí, °ÔÀÓÀ̳ª ÀúÀÛµµ±¸µéÀÌ ½ÇÇàµÇ´Â Ç÷§Æû¿¡ ¸ÂÃß¾î °ÔÀÓ¿£ÁøÀÌ ÃÖÀûÀÇ ¼º´ÉÀ» ³¾ ¼ö ÀÖµµ·Ï ÇÕ´Ï´Ù.
3. Engine Support & Maintenance
- »ó¿ë°ÔÀÓ¿£Áø ¹× Third-party LibraryµéÀÇ version update ¸¦ ¾ÈÁ¤ÀûÀ¸·Î ÇÁ·ÎÁ§Æ®¿¡ Àû¿ëÇÒ ¼ö ÀÖµµ·Ï ÇÕ´Ï´Ù.