[Project JSY] AAAÄÜ¼Ö ¾×¼ÇRPG ÇÁ·ÎÁ§Æ® ±×·¡ÇȽº ÇÁ·Î±×·¡¸Ó ¸ðÁý
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ºí·¹À̵å&¼Ò¿ï IP¸¦ Ȱ¿ëÇÏ¿© AAA±Þ ¾×¼Ç RPG¸¦ ¾ð¸®¾ó ¿£Áø 5·Î Á¦ÀÛÇϰí ÀÖ½À´Ï´Ù.
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1.¾÷¹«³»¿ë
'AAA' µî±ÞÀÇ °ÔÀÓÀÇ Â÷¼¼´ë ±×·¡ÇÈ ±â´ÉµéÀ» °³¹ßÇϰí À¯Áöº¸¼ö ÇÑ´Ù.
2.ÁÖ¿ä¾÷¹«³»¿ë
a.Graphics Programming
Rendering, Animation µî Visualization 󸮿¡ °ü·ÃµÈ low-level ±â´ÉÀ» °³¹ß ¹× À¯Áöº¸¼öÇÑ´Ù.
b.Graphics Customizing & Optimizing
GPU / CPU ÇÁ·ÎÆÄÀϸµ ¹× º´¸ñ ºÐ¼®, Draw Call, ¸Þ¸ð¸® »ç¿ë·® ÃÖÀûÈ, ÄܼÖ/PC Ç÷¿Æûº° ÃÖÀûÈ ±×·¡ÇȽº API ´ëÀÀ, È÷ĪÀÇ ¿øÀÎ ºÐ¼® ¹× °³¼± ÇÑ´Ù.
c. Art Pipeline Support
¾ÆÆ® Á÷±ºÀÇ ±â¼úÁö¿ø ¹× ¾ÆÆ® ¾Ö¼Â °³¹ß ÆÄÀÌÇÁ¶óÀÎ Àü¹ÝÀÇ ¼Æ÷Æ®¿Í °¡À̵带 ´ã´çÇÑ´Ù.
d.Engine Support & Maintenance
»ó¿ë°ÔÀÓ¿£Áø ¹× Third-party LibraryµéÀÇ version update ¸¦ ¾ÈÁ¤ÀûÀ¸·Î ÇÁ·ÎÁ§Æ®¿¡ Àû¿ëÇÒ ¼ö ÀÖµµ·Ï ÇÑ´Ù.
e.Authoring Tool Programming
ÇÁ·ÎÁ§Æ®¿¡ ÀûÇÕÇÑ work-flow¸¦ ¼³°èÇÏ°í ±×¿¡ ÇÊ¿äÇÑ Authoring ToolµéÀ» °³¹ßÇϰí À¯Áöº¸¼öÇÑ´Ù.
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